23 October | 13:00 - 17:00 | Registration Required
Digital gaming has become an increasingly important everyday pastime and a leading global cultural industry. Both the production and consumption of games have a strong urban dimension: the gaming industry is largely concentrated in a number of key cities; many popular digital games feature urban landscapes; and gamer communities are most active in cities. Yet the impact of digital games and gaming on urban life, and vice versa, is poorly understood.
Date | 23 October 2020 |
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Time | 13:30 -17:00 |
During this online seminar, organized by Thijs Jeursen, Rivke Jaffe and Carolyn Birds, all participants discuss the technical, cultural-political, and socio-spatial dimensions of videogames. Its main aim is to facilitate knowledge exchange between researchers in order to collectively unpack the “black box” of digital gaming and urban space.
Programme:
Please register by sending an email to Thijs Jeursen and you will receive a zoom link in advance.
This workshop/masterclass is part of the ASCA Cities Seminar: (Post)Pandemic Urbanism. In this seminar, we will consider recent developments in urban life in the wake of ongoing fallout from the current global pandemic. In taking up the theme of “(Post)Pandemic Urbanism”, we are particularly interested in examining the intersections between digital technologies and contemporary urban environments, from the vantage point of creative, cultural, aesthetic and political practices.
Read more about ASCA Cities Seminar here
This project is supported by the Centre for Urban Studies